I take messy problems far enough that the answer is actually usable.
My work starts with understanding how people already do things, what gets in their way, and what the system around them will actually allow. I move between research, interaction design, visual design, systems, and working software depending on what the problem needs.
Featured work
Designing an AAC tool around one student's communication needs
A communication tool built through long-term use with a nonspeaking student with cerebral palsy, then developed into a configurable iPhone and iPad app.
Building a household budgeting product for two people with distinct tracking habits
I designed Bb Budget directly in working software, shaping everything from household views and transaction workflows to permissions, security, and the visual system.
Co-designing a game with my student
An ongoing game project where my student helps shape mechanics, interactions, visual direction, and what "feels right" through play.
Designing a month-long exhibition across gallery, campaign, programming, and digital experience
I co-curated the exhibition with Yaz and led the promotional campaign, workshop scheduling, digital catalogue, venue coordination, and much of the visitor experience.
My background is in education, where the same activity can work completely differently for two people. A lot of my design work still starts with understanding the person in front of me, the context, and what is actually happening.
Other work
Designing an event where people could interact with AI-built projects
A gallery-walk format for Seattle AI on Tap that gave nine presenters space to demo working projects while attendees explored and talked directly with them.
Adapting an existing interface for another language
A self-initiated Spanish localization exercise focused on how language changes typography, hierarchy, spacing, and responsive layout.
Refining a budgeting interface through two rounds of usability testing
A UX course project exploring budgeting for beginners through usability testing and iterative redesign.
I came to product design through education and accessibility. I care about what people actually do with the things we make, especially when the neat version of the problem stops matching real life.
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