Lidia's Logo; a two tone teal "L" shape with an orange arc over the right side create a capital "D" shape.
Budget App
Budget App
Budget App

Lead UX Research & Design (solo)
Figma, WCAG plug-ins

Feb - June 2025
Animated preview of creating a budget in three taps on the desktop site
Responsive Site on Desktop (click for prototype)
Problem:

Budgeting apps on the market are complex, provide little guidance to novice budgeters, and lack in-app customization of accessibility features.

Solution & Goal:

A budgeting app that is intuitive, easy to navigate, and accessible, allowing users to level up the complexity of their experience as they acquire finance management skills using in-app education features.

Result & User Quote:
User satisfaction scores increased from 75 % to 90 % after iterating with user input.
"It was really easy and intuitive to figure out how to make a new budget." (Hale)
Who is this for?
Who is this for?
Who is this for?
A persona card shows a description of Edgar, a 42 year old HVAC manager who needs a budgeting app that is accessible, easy too use, and simple because he wants to plan fro retirement but the stress of usual tools makes it difficult to get started. The card shows his goals and frustrations.
Empathy & Research
Empathy & Research
Empathy & Research

Methods
4 user interviews
Competitive audit of 5 apps

Key insights

Spreadsheet budgets are confusing; menus in apps and websites hide core actions.

Design decisions:
Adopt card-based layout and tab-bar navigation familiar from banking and social media apps. Minimal scrolling and no hidden menus.
Competitors fail accessibility basics with unlabeled icons & charts, sub-4.5:1 contrast, fixed 12 px text, no keyboard path.

Design decisions:
Build for WCAG 2.2 AAA from day one, ≥ 4.5:1 contrast, built-in suite of personalizable accessibility features.
Tutorials are hidden in help centers.

Design decisions:
Optional tutorial at onboarding, clear CTA button in FAQ page (easy access in main tab bar).
Apps pay-wall educational content, or don't include it at all.

Design decision:
Embed a free “Learn” hub on all main screens with AI curated content.
Information overload in apps overwhelm novices, while simpler apps are outgrown as confidence increases.

Design decisions:
Users can switch between levels of complexity at will, based on self-assessed comfort and readiness.
Rival mobile screens feel cluttered.

Design decision:
Mobile-first, minimalist design focused on displaying only the most essential information.
Journey Map
Journey Map
Journey Map
A journey map showing the tasks edgar must undertake to make a budget to plan for retirement.
Summary:

Edgar is overwhelmed by budgeting and does not know where to start. He has to do lots of research and learning before he can begin to make progress.

Insight:
The more steps that can be automated, the better. Plus, prioritizing visibility and accessibility will ensure that Edgar’s visual impairment is not a limitation.

Problem Definition & Success Metrics

Problem Definition & Success Metrics

Problem Definition & Success Metrics

How might we…
design a budgeting app that delivers scaffolded education, AI-powered personalization, and fully adjustable accessibility settings so novice budgeters and users with disabilities can set and achieve their financial goals with less stress and fewer obstacles?

Quantitative Goal:
≥ 80 % of first-time users create their first budget within 3 minutes

Results:
100% of interviewed participants created a budget within 3 minutes.

Qualitative Goal:
User Satisfaction Scores ≥ 85


Results:
100% of interviewed participants describe the app as “easy to use,” "easy to navigate," and express confidence using the app in post-study debriefs.

Second round of usability studies yielded
USS = 90%

Design Process For Mobile App

Design Process For Mobile App

Design Process For Mobile App

A pencil on paper sketch with 8 loose brainstormed ideas for designing a budget app that is educational and delightful for users with impairments.

Ideation (day 1)

Crazy 8s and a quick Close Up/Big Picture storyboard led me to the following design decisions:  

1. give users the ability to "level-up" their in-app experience as they learn and

2. allow personalization of accessibility features early on.

A11y-Color contrast checker plug in on figma says "all texts meet AAA color contrast requirements"

Wireframing & Usability Study
(week 1-3)

My lo-fi wireframes limit scroll fatigue with minimal information per page. All screens are a max of two clicks away via a bottom tab bar, easy to reach for mobile users.

First round of unmoderated, remote usability studies revealed that labels that did not meet users' expectations.

Relabling the following:
1. accounts-->transactions, 2. planning--> budgeting, and 3. help -->FAQ improved navigation ratings from 70% --> 90%
A gif showing the first hi-fi design with a purple background  and glassmorphic style cards.
A gif showing the first hi-fi design with a purple background  and glassmorphic style cards.

Interaction & UI (week 4-6)

My initial choice of Glassmorphic style made WCAG compliant contrast challenging and also felt disconnected from current fintech trends.

The redesign hits 60:30:10 rule and uses iOS design libraries to create an experience at home within Apple products.

A11y-Color contrast checker plug in on figma says "all texts meet AAA color contrast requirements"

Accessibility (throughout)

Using a combination of Stark, A11y, and Able plug-ins I verified color contrast requirements for all text and important elements on all frames.

I changed "skip all tutorials" and "home" labels to navy to improve readability.

Building Responsive Site (week 7-8)
The site was built with many of the same components and styles as the app with some improvements to the layout and navigation, allowing for the inclusion of additional features.

Sticker Sheet

Sticker Sheet

Sticker Sheet

To maintain consistency and speed up cycles of iteration, I quickly started compiling all reusable components and their variable states. This sticker sheet is from the original mobile app design stage, with some modifications that came naturally as I moved into later design stages.

Sticker Sheet

Sticker Sheet

Sticker Sheet

To maintain consistency and speed up cycles of iteration, I quickly started compiling all reusable components and their variable states. This sticker sheet is from the original mobile app design stage, with some modifications that came naturally as I moved into later design stages.

Learnings

Learnings

Learnings

Learning to swiftly compile reusable components to make iterative design even faster.
The profound value of feedback and user participation in the design process. The product is for them, not for me, after all.
Centering accessibility from day 1 by selecting high contrast palettes, readable fonts, a clear hierarchy, and labels, and wise application of Gestalt principles.

This project grew me immensely as a UX designer. Working through all stages of design solo stretched my skills in all directions and taught me the value of deliberate planning and decision making at every step.

Next Steps

Next Steps

Next Steps

Build in alt text built in ASAP and ensure al touch points are 48px minimum.

Accessibility Fixes

Update design system for dev-handoff. In future projects, maintaining this system as I work will make me a better team member.

Sticker Sheet

My usability research participant pool did not include assistive technology users. Further studies or interviews are needed.

Usability Test 3

Continued learning about assistive technology integration. Consult data security and finance experts to ensure the product is safe and beneficial to users.

Consult Experts

Task completion and retention data as well as measurements of actual goal attainment by users as a result of the product.

Data Collection

Budget App
ComBoard
Svetim Logos